Zero Hour
Ray BradburyAcross peaceful future suburbs, children take up a new game called Invasion—and their parents cannot decide whether to take it seriously.
A name you know. A mood you’re in. Ten minutes to yourself. Start anywhere.
Across peaceful future suburbs, children take up a new game called Invasion—and their parents cannot decide whether to take it seriously.
On a crowded war-bound ship in 1864, a plague of lice gives two samurai factions something more urgent to fight about.
In a ruined Kyoto gate, a hungry servant encounters a stranger whose desperate act forces him to decide what survival permits.
A moonlit song outside a village house becomes the first chapter in a legend about Japan’s shape-shifting badgers.
At Tokyo’s dazzling Rokumeikan ball in 1886, a seventeen-year-old Japanese woman dances for the first time with a visiting French naval officer.
A university professor receives a bereaved mother whose composed manner appears to embody the ideal he has made of Japanese restraint.
A Buddhist priest’s determined campaign to shorten his extraordinary nose brings him the attention he thought he wanted—and a new humiliation.
A powerful daimyo’s magnificent gold pipe is the perfect emblem of status—until court attendants discover they can simply ask for one.
From Paradise, the Buddha offers a single spider’s thread to a robber suffering at the bottom of Hell.
A Chinese landowner who can drink without ever growing drunk submits to an eccentric monk’s treatment for the creature said to live inside him.
When a devil disguised as a missionary plants a mysterious crop in sixteenth-century Japan, one cattle dealer makes a wager to learn its name.